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Simple-Multiplayer-Unity3D / Multiplayer Project / Library / PackageCache / [email protected] / Runtime / EventSystem / EventHandle.cs
using System;

namespace UnityEngine.EventSystems
{
    [Flags]
    /// <summary>
    /// Enum that tracks event State.
    /// </summary>
    public enum EventHandle
    {
        Unused = 0,
        Used = 1
    }
}